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Christopher Severino

Gamer | Developer | Creator

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  • My Resume

CHRISTOPHER SEVERINO

GAME DEVELOPER 

Rochester NY | 917-972-8020 | chris@severinofamily.com |http://www.chris-severino.com/

 

TECHNICAL SKILLS

  • C++, C#, HLSL, Object Oriented Programming
  • DirectX, MySQL, Matrix and Vector Math

 

APPLICATIONS

  • Unity, Visual Studio, Git, Git Kraken, Trello, Maya, Adobe Illustrator, Adobe Photoshop

 

WORK EXPERIENCE

Software Developer | DiSTI (April 2022 – Present)

Software Engineer | ISSolutions as a consultant for DiSTI (July 2021 – April 2022)

  • Part of a Team developing  Training Simulators for the US Goverment
  • Team task management done within JIRA, all work done with sprint based deadlines
  • Platform development working in C# utilizing the Unity Game Engine
  • Developed state machines with C# and ensuring they are integrated smoothly in the current framework and correctly reflect how objects behave in the virtual environment
  • Created interactive screens inside the Unity environment that are integrated into the state machines during simulation implementation
  • Responsible for development of new behavior scripts in Unity to be attached to existing objects in the simulation environment 
  • Integrated trigger systems to handle object interactions in the virtual environment 
  • Created scripts to automatically generate State Machine code syntax to reduce time for end state task completion
  • Enhanced Custom Data Export Tool to simplify and improve data extraction from Programmed Lesson into CSV formatting
  • Worked on analyzing documentation to replicate real life functionality in the simulation environment to determine if new object development is needed  
  • Marked up Technical Documentation highlighting the key objects that are needed to be created in the later stages of development for importing into the lesson environment
  • Created lessons to be used in training environment for clients based off of manuals and videos 

 

PROJECT EXPERIENCE

Dungeons | Discord MMO (March 2022 – Now)

Design Lead 

Dungeons is a text/idle game that is played inside Discord. It was originally made by streamer BoxBox and his team but after their initial release they decided to revamp the systems and bring on a new team. The concept of Dungeon is simple: start a dungeon, fight through 3 waves of enemies and then collect the rewards. The goal is to clear as many floors of the dungeons as possible before the cycle ends. A cycle lasts 2 weeks and then the following week starts a new cycle where players get reset and start again.

  • Designed 50+ levels with unique enemies
  • Designed new items for players to use
  • Designed a tournament format that would be held at the end of each cycle
  • Designed a marketplace that players can use to trade items
  • Produced design documents for concept requests from Project Team
  • Made a design document that covered the format of how a tournament ran
  • Created a design document to keep track of all enemy mechanics
  • Created a design document that followed the flow of how the market would work on paper
  • Worked with Team Lead to plan out Team meetings to ensure we had weekly updates to maintain delivery timelines and commitments
  • Communicated with the developers and created documents to ensure the developers were able to write the code for the designs I created

 

To The Moon | 3D Space Shooter Unity Based Game (February 2021 – June 2021)

Gameplay Programmer | Multiplayer Network Programmer 

  • Programmed and integrated a weapon system for gameplay 
  • Designed and programmed physical attributes of projectiles for weapon systems
  • Implemented the HD Render Pipeline for Unity to enhance the quality of graphics 
  • Designed and programmed File I/O for player customization options and game stats 
  • Team task management within Trello
  • Team code management and version control using GitHub (Git Kraken)

 

Graphics Project | Direct X (November 2020) 

Graphics Programmer

  • Team project utilizing the DirectX11 API to build a scene from scratch 
  • Built HLSL shaders for a metallic effect, point light, spot light, directional light, ambient light
  • Used Matrix math to build a moving camera 
  • Programmed File I/O to read in objects and render them into the scene

 

Light Swinger | 2D Side Scroller Unity Based Game (May 2020 – July 2020)

Gameplay Programmer

  • Programmed the players main input manager for movement and special actions
  • Designed and programmed the targeting system for controller gameplay
  • Setup and configured animation clips in Unity for player actions
  • Team hours and task management within Trello
  • Team code management and version control using GitHub (Tortoise Git)

 

EDUCATION

Full Sail University | Bachelor of Science in Game Development (June 2021)  

Winter Park, FL 

3.5 GPA 

 

EXTRACURRICULAR ACHIEVEMENTS 

Eagle Scout | Boy Scout Troop 140

  • Project Planning, Fundraising, Leadership / Communications, Community Service

 

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